Powers and abilities

NameKanji/KanaRomanizationDubDescription
Thunder Cloud

サンダークラウド
Sandā KuraudoElectro Squall/Thunder Ball/Thunder CloudElectric spell with various applications, like creating a ball of electricity or summoning a thunder cloud in the sky.
Magical Game
マジックゲーム Majikku GēmuVarious effects depending on what Wizardmon wants to do.
Terror Illusion
テラーイリュージョン Terā IryūshonVision of TerrorExploits the enemy’s fears.
Blink Breeze
ブリンク・ブリーズ Burinku BurīzuCreates a blast of wind from its staff.

Telepathy: Wizardmon can read minds and discover secrets. It can be used to locate sentient beings in large areas (From Adventure)

Flight: Wizardmon can fly weightlessly. Nobody has seen him fly without his staff. (From Adventure)

Weather Control (Thunder Cloud): Wizardmon can create thunderstorms at his will. (From Adventure)

Fire Generation: Wizardmon creates fire from his hands or staff. The more he charges it up, the longer it can travel and the more powerful it can becomes. Can be assimilated into the various effects of Magical Game. (All incarnations)

Illusion Master: Wizardmon can create illusions and copies of himself that can attack the enemy, but only one is real. (From Frontier, Videogames and Cards)

Terror Illusion: Can creat a gas that, when inhaled, will cause horrorifying hallucinations of the worst fears. (From Videogames and Cards)

Durability: Wizardmon has a lot of stamina and can go for weeks without water or food before collapsing. (All incarnations)

Fire Resistance: Wizardmon isn’t damaged by fire attacks, in fact he becomes stronger when hit by fire. (From Frontier)

Healing Powers: Wizardmon can heal injuries and alternate statuses with a few specific hand gestures.

Necro Magic: Wizardmon can drain the magical forces from enemies that have fallen in battle and absorb it into himself. (From Videogame)

Party Magician: Wizardmon is able to use parlor tricks to fool the enemy or entertain people, by creating live doves from under his cape, cards or helium balloons. (From Adventure)

Prophecy: Wizardmon can have visions or intuitions about the future. He is able to determine that his travel to Odaiba would be his last. (From Adventure 02 and Novel)